290 research outputs found

    Recognizing Patterns of Music Signals to Songs Classification Using Modified AIS-Based Classifier

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    Human capabilities of recognizing different type of music and grouping them into categories of genre are so remarkable that experts in music can perform such classification using their hearing senses and logical judgment. For decades now, the scientific community were involved in research to automate the human process of recognizing genre of songs. These efforts would normally imitate the human method of recognizing the music by considering every essential component of the songs from artist voice, melody of the music through to the type of instruments used. As a result, various approaches or mechanisms are introduced and developed to automate the classification process. The results of these studies so far have been remarkable yet can still be improved. The aim of this research is to investigate Artificial Immune System (AIS) domain by focusing on the modified AIS-based classifier to solve this problem where the focuses are the censoring and monitoring modules. In this highlight, stages of music recognition are emphasized where feature extraction, feature selection, and feature classification processes are explained. Comparison of performances between proposed classifier and WEKA application is discussed

    Computationally Inexpensive Sequential Forward Floating Selection for Acquiring Significant Features for Authorship Invarianceness in Writer Identification

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    Handwriting is individualistic. The uniqueness of shape and style of handwriting can be used to identify the significant features in authenticating the author of writing. Acquiring these significant features leads to an important research in Writer Identification domain where to find the unique features of individual which also known as Individuality of Handwriting. This paper proposes an improved Sequential Forward Floating Selection method besides the exploration of significant features for invarianceness of authorship from global shape features by using various wrapper feature selection methods. The promising results show that the proposed method is worth to receive further exploration in identifying the handwritten authorship

    THE EFFECTIVENESS OF SIMULATION EDUCATION FOR UNDERGRADUATE STUDENTS IN SOFTWARE ENGINEERING AREA

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    Simulation in education is a replacement model for real world experience. This approach is seen effective to give undergraduate students the opportunity to apply their theoretical knowledge and practice their skills learnt in laboratory. Simulation education is designed to emphasize outcome based education or known as OBE to bridge the gap between theory and practice. Implementing simulation model to represent real world practice in industry, undergraduate students are trained to deal with real problems in the right atmosphere. The effort eventually prepares the students to face a real working environment when they are graduated from the university. This paper discusses the curriculum designed for simulation education applied for undergraduate students in university, its implementation and the analysis of the outcome product. A specific case of Universiti Teknikal Malaysia Melaka is presented here

    Learning through practice via role-playing: Lessons learnt

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    Software engineering is the establishment and use of sound engineering principles in order to obtain economically software that is reliable and works efficiently on real machine. Sound software engineering closely related with socio-technical activity that depends on several human issues which are communication, collaboration, motivation, work environment, team harmony, engagement, training and education. These issues affect everything for students to fully understand software engineering and be prepared for software development careers. Therefore courses offered in the university must also consider the sociological and communication aspects, often called the socio-technical aspects. One popular method is to use role-playing exercises. Role-playing is a less technologically elaborate form of simulation for learning interpersonal skills and is analogous to rehearsal. It is particularly helpful when students are having difficulties to relate lessons learnt in the university to the applicability of the knowledge in the real implementation. This is because many students view software engineering as meaningless bureaucracy and have little interest in the knowledge delivered in the lecture hall. This scenario impedes the expansion of current knowledge and inhibits the possibility of knowledge exploration to solve range of industry problems. Simply lecturing about software engineering will never engage students or convince them that software engineering has value. Given this student bias, the goal of teaching software engineering often becomes convincing students that it has value. To achieve this, students need to experience firsthand the sociological and communication difficulties associated with developing software systems. In this paper, we argue that in teaching software engineering we must cover two essential things; delivery of knowledge and skills required in the software engineering domain in a form of lecture and hands-on practice to experience the value of the knowledge and skills learnt. We report on our experiences gained in deploying role-playing in master degree program. Role-playing is used as pedagogical tool to give students a greater appreciation of the range of issues and problems associated with software engineering in real settings. We believe that the lessons learnt from this exercise will be valuable for those interested in advancing software engineering education and training

    Requirements Negotiation: Does Consensus Reduce Software Development Cost?

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    The requirements engineering activities within a software project are known to be critical to the successful production of a correctly functioning system. This is particularly so when considering the varying views of multiple stakeholders. One promising approach for improving the outcome is to introduce formal negotiation. Negotiation is beneficial to identify and to resolve conflicts between stakeholders. Consensus achieved through negotiation represents all key stakeholders’ perspectives and perceptions regarding the system to be developed. The aim of implementing negotiation is to minimize the possibility of introducing defects during the creation of requirements and to decrease later effort required to fix requirements’ defects. This paper answers the question of whether consensus gives positive significant impact to the software project as a whole or not. It presents an approach to estimate the savings from implementing negotiation in the requirements elicitation process. An empirical evaluation study is adopted through a role play experiment to evaluate the benefit of exercising negotiation. The net gain and the return on investment show positive values which suggest that negotiation activities are worth an investment. Based on a return on investment of 197 percent on average, this paper suggests that negotiation is a useful prevention activity to inhibit defects from occurring during the requirements creation process

    Selecting Significant Features for Authorship Invarianceness in Writer Identification

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    Handwriting is individualistic. The uniqueness of shape and style of handwriting can be used to identify the significant features in authenticating the author of writing. Acquiring these significant features leads to an important research in Writer Identification domain where to find the unique features of individual which also known as Individuality of Handwriting. It relates to invarianceness of authorship where invarianceness between features for intraclass (same writer) is lower than inter-class (different writer). This paper discusses and reports the exploration of significant features for invarianceness of authorship from global shape features by using feature selection technique. The promising results show that the proposed method is worth to receive further exploration in identifying the handwritten authorship

    Measuring Data Completeness for Microbial Genomics Database

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    Poor quality data such as data with missing values (or records)cause negative consequences in many application domains. An important aspect of data quality is completeness. One problem in data completeness is the problem of missing individuals in data sets. Within a data set, the individuals refer to the real world entities whose information is recorded. So far, in completeness studies however, there has been little discussion about how missing individuals are assessed. In this paper, we propose the notion of population-based completeness (PBC) that deals with the missing individuals problem, with the aim of investigating what is required to measure PBC and to identify what is needed to supportPBC measurements in practice. This paper explores the need of PBC in the microbial genomics where real sample data sets retrieved from a microbial database called Comprehensive Microbial Resources are used(CMR)

    Digital Paleography: Using the Digital Representation of Jawi Manuscripts to Support Paleographic Analysis

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    Palaeography is the study of ancient handwritten manuscripts to date the age and to localize ancient and medieval scripts. It also deals with analysing the development of the letters shape. Ancient Jawi manuscripts are one of the least studiedarea. Nowadays, over 7789 known Jawi manuscripts are kept in custody of various libraries in Malaysia. Most of these manuscripts were undated with unknown authors and location of origin. Analysing the different types of writing styles and recognizing the manuscript illuminations can discover this important information. In this paper, we discuss the palaeographical analysis from the perspective of computer science and propose a general framework for that. This process involves investigation of Arabic influence on the Jawi manuscript writings, establishing the palaeographical type of the script, and classification of writing styles based on local and global Jawi image features

    A Bio-Inspired Music Genre Classification Framework using Modified AIS-Based Classifier

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    For decades now, scientific community are involved in various works to automate the human process of recognizing different types of music using different elements for example different instruments used. These efforts would imitate the human method of recognizing the music by considering every essential component of the songs from artist voice, melody of the music through to the type of instruments used. Various approaches or mechanisms are introduced and developed to automate the classification process since then. The results of these studies so far have been remarkable yet can still be improved. The aim of this research is to investigate Artificial Immune System (AIS) domain by focusing on the modified AIS-based classifier to solve this problem where the focuses are the censoring and monitoring modules. In this highlight, stages of music recognition are emphasized where feature extraction, feature selection, and feature classification processes are explained. Comparison of performances between proposed classifier and WEKA application is discussed. Almost 20 to 30 percent of classification accuracies are increased in this study

    Introduction

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    This chapter introduces the book entitled Human Resource Management in an Emerging South Asian Economy: The Case of Brunei. It describes the aim and importance of the book, which is mainly focused on analysing, comparing, and contrasting domestic enterprises and multinational enterprises, and oil and gas and non-oil and -gas sectors, and draws out the comparative lessons for understanding the potential and performance consequences of HR interventions in resource-centred national economies. The chapter also presents the structure of the book
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